Define the mission
Set the result goal, color, time budget and the player's own request.
- Key decision
- What kind of position is worth pursuing in this match?
- Output
- A preparation mission with clear constraints.
The measure of preparation is the quality of decisions it helps the player make. Our seven-stage framework runs from the match mission to the post-game review.
Each stage changes the next one. The opponent file is useless without the player profile; the best line is useless without a plan the player can use.
Set the result goal, color, time budget, and player’s needs before opening a database.
Map repertoire, familiar structures, practical strengths, and preferred information load.
Study recent games, likely responses, decision patterns, and the strength of the evidence.
Compare candidate openings for soundness, player fit, opponent likelihood, and learning cost.
Test best defense, deviations, tactical risk, human plans, and counter-preparation.
Compress the work into a player-ready file and test recall of plans, not only moves.
Assess the preparation separately from the result, then update the next opponent and player files.
Set the result goal, color, time budget and the player's own request.
Map the player's repertoire, experienced pawn structures, practical strengths, earlier preparation and preferred amount of information.
Check repertoire, recency, position preference, decision patterns and adaptation after surprises or losses. Separate classical games from other time controls and mark small samples.
Compare candidate openings for theoretical soundness, player fit, opponent likelihood, practical complexity and learning cost.
Test best defence, off-main-line replies, human difficulty and counter-preparation. Keep engine-checked, analyst-approved and player-ready states distinct.
Keep a complete analyst file, compress a player-ready file, then rehearse plans and decisions as well as moves.
Check whether the opponent forecast held, where theory ended, what the player remembered and which new information should enter the files.
We examine five different signals. Each forecast should carry its source, the number of relevant games, recency and level of confidence.
Which branches appear, and against what choices?
Has the opponent changed direction lately?
Which structures repeatedly occur?
What choices appear in comparable situations?
How do choices change after a surprise or loss?
Does it survive the opponent's best defence?
What if the opponent exits the main line?
Which resulting decisions are hard, and what must the player understand?
How would an opposing analyst attack the idea?
A complete file serves the analyst and coach. The player gets a narrower view and a short rehearsal. How much to show depends on the time and energy before the game.
Candidate lines, alternatives, sources, evaluations, and risk notes for the analyst and coach.
The lines, critical positions, ideas, and likely deviations the player can realistically review.
A short rehearsal that checks understanding of plans and decisions, not only memorized moves.
Adapt researched ideas to one opponent, color and match goal.
Develop and retain ideas well before the next pairings are announced.
Match goal and time constraints are defined
Player repertoire and current needs are reviewed
Recent opponent games are validated
Forecast confidence and evidence are recorded
Candidate paths are aligned with player or coach
Main lines and alternatives are technically checked
Counter-preparation and theory exits are considered
The player has rehearsed key plans
The final brief is approved and kept private
Preparation is reviewed after the game
A player can lose after excellent preparation or win despite a failed opening forecast. We review the prediction, the deviation point, player recall and plans after theory, then update both player and opponent files.
A match goal, color and deadline are enough to begin defining the work.